
// Copyright (C) 2009-2011 Luca Piccioni
// 
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//   
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

using Derm.OpenGL;

namespace Derm.Render
{
	/// <summary>
	/// Rendering primitive.
	/// </summary>
	public enum Primitive
	{
		/// <summary>
		/// Vertices compose points.  
		/// </summary>
		Point = Gl.POINTS,
		/// <summary>
		/// Vertices compose lines. 
		/// </summary>
		Line = Gl.LINES,
		/// <summary>
		/// Vertices compose a connected line. 
		/// </summary>
		LineStrip = Gl.LINE_STRIP,
		/// <summary>
		/// Vertices compose a closed connected line. 
		/// </summary>
		LineLoop = Gl.LINE_LOOP,
		/// <summary>
		/// Vertices compose triangles. 
		/// </summary>
		Triangle = Gl.TRIANGLES,
		/// <summary>
		/// Vertices compose triangle strips. 
		/// </summary>
		TriangleStrip = Gl.TRIANGLE_STRIP,
		/// <summary>
		/// Vertices compose triangle fans.
		/// </summary>
		TriangleFan = Gl.TRIANGLE_FAN,
	}
}